Medival Character

Get inspired by the costume from Old Europe. I create the cloth in Marvelous designer, blocked out armor and accessories in zbrush and do the low and high res in Maya and transfer back to zbrush to add detail. Pattern for the shoulder pad are hand paint in photoshop and later used as an alpha channel in zbrush. Texture in Substance painter, partly in photoshop. Hair create by using xgen and render by Arnold and place the hair as the haircard. Render final image in Marmoset